Descrição
Tablexia is an application for training the cognitive abilities of children and young people with dyslexia. It is intended both for schools as a supplement to teaching, as well
as for pedagogical-psychological counseling centers and, of course, for the independent development of people with dyslexia.
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In the current version you will find the following game modules:
Robbers - working memory training
According to a predetermined rule, the player monitors a number of people entering the bank and tries to detect robbers.
Persecution - spatial orientation training
The player tries to put together a torn map with a path to the robber's lair.
Kidnapping - auditory discrimination training
After the detective is released from captivity, he tries to track down the robbers' lair. Because he was blindfolded during the abduction, his only clue is the sounds he heard
during the abduction. Sounds are words that are deliberately coined as variations of the letters that people with dyslexia have problems with.
Patrol - visual memory training
The player's task is to watch the house closely and remember which windows light up and at what time.
Shooting range - attention training
Within the time limit, the player must collect as many points as possible by shooting down a certain flower, the assignment of which is constantly changing.
Darkness - visual seriality training
The detective must plan the entire route, step by step, to the dark house before setting out.
Symbols - training in visual discrimination
The player's task is to find the right thief's signs on the surrounding houses within the given time limit.
Crime scene - auditory memory training
To play the game correctly, it is necessary to remember the movement of the robber around the crime scene according to the sound recording.
Protocol - training of verbal skills
The detective's task is to return the stolen items to their place exactly according to the protocol.
Secret Code - Auditory seriality training
The player must decipher the secret code and find out what sound to follow.
On the track
Another game training spatial orientation. The detective watches the thief move from the city tower and must weave through the city streets before the thief's tracks cool.
Archives
Memory training is never enough and that's why the game is Archive. The detective returns to older cases and his task is to restore the crime scene according to a black and
white photograph.
Catch the thief
In Catch a Thief, which focuses on attention training, the detective must gather the necessary amount of evidence to catch the criminal, but at the same time be careful about
the pitfalls along the way.
In the application you will find detailed Statistics on the course of individual games, a completely spoken Encyclopedia of Dyslexia and a Hall of Fame with trophies won.
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The whole project is created as open source and under open licenses GPL and Creative Commons in Laboratories CZ.NIC.
as for pedagogical-psychological counseling centers and, of course, for the independent development of people with dyslexia.
-
In the current version you will find the following game modules:
Robbers - working memory training
According to a predetermined rule, the player monitors a number of people entering the bank and tries to detect robbers.
Persecution - spatial orientation training
The player tries to put together a torn map with a path to the robber's lair.
Kidnapping - auditory discrimination training
After the detective is released from captivity, he tries to track down the robbers' lair. Because he was blindfolded during the abduction, his only clue is the sounds he heard
during the abduction. Sounds are words that are deliberately coined as variations of the letters that people with dyslexia have problems with.
Patrol - visual memory training
The player's task is to watch the house closely and remember which windows light up and at what time.
Shooting range - attention training
Within the time limit, the player must collect as many points as possible by shooting down a certain flower, the assignment of which is constantly changing.
Darkness - visual seriality training
The detective must plan the entire route, step by step, to the dark house before setting out.
Symbols - training in visual discrimination
The player's task is to find the right thief's signs on the surrounding houses within the given time limit.
Crime scene - auditory memory training
To play the game correctly, it is necessary to remember the movement of the robber around the crime scene according to the sound recording.
Protocol - training of verbal skills
The detective's task is to return the stolen items to their place exactly according to the protocol.
Secret Code - Auditory seriality training
The player must decipher the secret code and find out what sound to follow.
On the track
Another game training spatial orientation. The detective watches the thief move from the city tower and must weave through the city streets before the thief's tracks cool.
Archives
Memory training is never enough and that's why the game is Archive. The detective returns to older cases and his task is to restore the crime scene according to a black and
white photograph.
Catch the thief
In Catch a Thief, which focuses on attention training, the detective must gather the necessary amount of evidence to catch the criminal, but at the same time be careful about
the pitfalls along the way.
In the application you will find detailed Statistics on the course of individual games, a completely spoken Encyclopedia of Dyslexia and a Hall of Fame with trophies won.
---------
The whole project is created as open source and under open licenses GPL and Creative Commons in Laboratories CZ.NIC.
versões Antigas
- 09/27/2022: Tablexia 3.5
- Report a new version
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- Nome do Aplicativo: Tablexia
- Categoria: Raciocínio
- Código App: cz.nic.tablexia
- A versão mais: 3.5
- Exigência: 4.2 ou superior
- Tamanho : 6.33 MB
- Atualizado: 2022-09-27